![]() But the public received it well, received it great, in fact, and being able to share a vision doc with the public is something almost unheard of in the traditional game development models I’ve been part of in the past.”įargo and Avellone reunited in 2012 and it was like nothing had changed. “My first experience with this was working on the vision document for Wasteland 2, and I was pretty scared. “Knowing about a feature the community doesn’t want two years before the final product is done sets countless man hours free,” he says. ![]() It’s much more helpful to spot unpopular ideas early on than it is to catch them once the project is in beta testing. “I used the word ‘social’ one time and it was like a four-letter word with extra letters.”Avellone explains that keeping lines of communication open between developer and player from the start actually transforms the ever-important quality assurance process.
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